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Wayfinding for the Mobile Web

Wayfinding for the Mobile Web

IA Summit 2015: http://www.iasummit.org/node/171

As we attempt to map larger, more complex systems to smaller screens, it becomes more and more challenging to help people find what they're looking for. Learn how lessons from architectural wayfinding can guide how you structure your navigation and improve the ease with which your users can explore your site—regardless of what device they're on.

We'll dissect a number of mobile and responsive UI patterns, covering concepts like circulation systems, spatial cues and route visibility. By better understanding the cognitive and perceptual decision making processes that determine how people navigate their environments, you'll be better equipped to build seamless experiences across a multitude of screens and devices.

Dennis Kardys

April 24, 2015
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  1. Wayfinding for the
    Mobile Web
    2015 IASummit #ias15 #wayfinding
    Dennis Kardys @dkardys

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  2. A story about
    wayfinding

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  3. this is the real world
    we design for…

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  4. When wayfinding
    goes awry
    1. You blame yourself
    2. You feel anxious, frustrated
    3. You resent the system

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  5. even the possibility of
    becoming lost is enough to
    trigger anxiety.

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  7. 61% of mobile users said they’d
    quickly move onto another site if
    they didn’t find what they’re looking
    for right away.
    https://www.thinkwithgoogle.com/research-studies/what-users-want-most-from-
    mobile-sites-today.html

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  8. 800x600 1024x768 1280x960

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  9. SCREEN SIZE
    CONTENT

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  10. The Responsive Conundrum
    we want simple
    mobile interfaces...

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  11. The Responsive Conundrum
    we design really
    complicated sites.

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  14. View Slide

  15. 192 clickable
    elements
    4.7”

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  16. You can do it!

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  17. …but should you?

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  18. “Most designers approach
    solutions to signing and
    wayfinding through the door of
    visual composition rather
    than information”
    -Boyd Morrison

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  19. the cognitive and perceptual
    tools we use to navigate
    through physical space
    also help us navigate
    virtual space.

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  20. 1. wayfinding basics
    2. concepts in action
    3. mobile UI

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  21. Wayfinding Basics
    “all the ways people and animals orient
    themselves in physical space and
    navigate from place to place.”

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  22. Where am I?
    How did I get here?
    Is my destination nearby?
    Where do I go from here?

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  23. Information Processing
    Survey environmental for cues & options
    Decision Making
    Come up with a plan (satisfice)
    Decision Executing
    Transform intention to behavior

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  24. We only see glimpses
    of the whole, each
    window a new vantage
    point.

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  25. ( Memories )
    ( Past Experiences )

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  26. cognitive maps reflect
    our understanding of our
    surroundings, and
    enable route planning

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  27. Concepts in
    Action
    Circulation Systems Landmarks
    Edges Signs

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  28. Circulation
    Systems and Paths
    enable people to move
    through cities

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  30. View Slide

  31. Paths should be
    visibly exposed
    and identifiable

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  32. Through paths,
    people should be able
    to discern the system.

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  33. Hierarchical
    Structure

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  34. Nested Doll
    funnels user toward content,
    along a linear path

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  35. Hub and
    Spoke
    A central anchor
    screen, that directs
    you to independent
    site sections

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  36. Bento Box
    A dashboard that pulls
    in multiple sets of data
    or content

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  37. Filtered
    View
    good for browsing
    a single data set
    from different
    views

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  39. 2. Landmarks
    memorable visual cues within a
    space (or interface) that helps users
    orient themselves.
    Creative Commons: https://flic.kr/p/aCoFo5

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  40. © Creative Commons
    Landmarks can give a 

    space identity


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  41. Landmarks can also act as
    route markers.

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  42. Global
    Unique, globally
    accessible elements
    EXAMPLES
    Logo
    Menu icon
    Breadcrumbs
    Footer links
    Local
    Page or flow-specific
    memorable modules
    EXAMPLES
    Section banner
    Slideshow
    Calendar Widget
    Call to action

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  43. for the sake of

    multiscreen behavior
    design for continuity

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  45. “…as long as you don’t mess

    with the quicklinks.”
    —a client word of warning
    More familiar users rely more heavily on
    landmarks.

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  46. 3. Edges and
    Regions

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  48. View Slide

  49. Recognizable with
    Clearly defined target areas
    Register Now
    Register Now
    Register Now

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  50. Use touch friendly tap targets,
    surrounded by inactive buffers.
    Register Now Registe
    MINIMUM TARGET SIZE 8-9MM
    9mm 9mm

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  51. CC License https://flic.kr/p/3FugBN davidbenito
    Signs:
    Text & Symbols

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  52. CC License https://flic.kr/p/b2HhCk SpirosK Photography
    Donate Now!
    Apply Now!

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  53. “information at the wrong
    place, is as good as no
    information at all”
    -Arthur & Passini, Wayfinding Design

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  54. Environmental
    Perception is based
    on scanning and
    glancing

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  55. Glare and
    Contrast
    2.0/W3C Minium Color Contrast
    Guidelines for Mobile
    Small text: 4.5:1
    Large text: 3:1
    http://www.w3.org/TR/mobile-accessibility-mapping/

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  56. ICONS VS. TEXT!

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  57. Icons can be ambiguous and have dual or
    different meanings across sites and platforms

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  58. source: http://www.uie.com/brainsparks/2009/06/28/old-news-about-icons/
    “The speed at which the average user
    can deduce an icon’s function from
    the image is directly proportional to
    the speed at which the design team
    can agree on what the ideal image
    for that function should be.”

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  60. 1. Text + image works best
    2. Text only
    3. Image only
    source: http://www.uie.com/brainsparks/2009/06/28/old-news-about-icons/
    Text or image?

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  61. Grids
    vs. Lists
    graphic grids help with
    visual differentiation
    and detail
    vs.
    lists for efficiently
    surveying easy to
    distinguish options.
    image source : http://www.nngroup.com/articles/image-vs-list-mobile-navigation/

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  63. Menu

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  64. Hamburgers!

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  66. • 146 things clickable elements.
    • Lots of people’s faces.
    • 116 requests, 1.2mb, 29.926s

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  67. Simplify:
    Organize
    Reduce
    Optimize
    Photo by @lapideo CC license https://flic.kr/p/9egBCu

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  68. Organize (SLIP)
    Sort
    Label
    Integrate
    Prioritize

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  69. Alabama Campus
    Arizona Campus
    Atlanta Campus
    Bay Area Campus
    Chicago Campus
    Colorado Campus
    Kansas Campus
    Miami Campus
    Northwest California
    Pasadena Campus
    Sacramento Campus

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  70. Bay Area Campus
    Northwest California
    Pasadena Campus
    Sacramento Campus
    Chicago Campus
    Colorado Campus
    Kansas Campus
    Tulsa Campus
    Atlanta Campus
    Alabama Campus
    Miami Campus
    Sort
    Groupings of 3 or 4 items
    can be better read in
    single glances.
    Flush left alignment for
    lists is easier to
    scan than center or right
    aligned.

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  71. West Coast
    Bay Area

    Northwest California
    Pasadena Campus
    Sacramento Campus
    Midwest
    Chicago Campus
    Colorado Campus
    Kansas Campus
    Tulsa Campus
    Southeast
    Atlanta Campus
    Alabama Campus
    Miami Campus
    Label
    Labels add context to
    the packet of information.
    Also helps for assessing
    relevance.

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  72. West Coast Campuses
    Bay Area 

    Northwest California
    Pasadena
    Sacramento
    Midwest Campuses
    Chicago
    Colorado
    Kansas
    Tulsa
    Southeast Campuses
    Atlanta
    Alabama
    Miami
    Integrate
    Additional information in
    the titles may seem
    redundant on larger
    screens, but can introduce
    clarity and reduce the
    need to rely on memory
    in small viewports.

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  73. Main Campus Location
    Bay Area 

    Northwest California
    Pasadena
    Sacramento
    Midwest Campuses
    Chicago
    Colorado
    Kansas
    Tulsa
    Southeast Campuses
    Atlanta
    Alabama
    Miami
    Prioritize
    Establishing visual
    hierarchy helps draw
    attention and focus to the
    most salacious
    information.

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  74. Reduce
    (shrink, hide, embody)

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  75. Shrink: Remove Unnecessary UI

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  76. Tap to Reveal (Hidden)
    • Minimal UI Saves space
    • Trigger words hidden

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  77. Off-Canvas (Hidden)
    • Minimal UI Saves space
    • Trigger words hidden
    • When used in conjunction
    with multi-level off-canvas,
    can result in confusion
    between link area and reveal
    more trigger.

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  78. Multi-toggle (Visible)
    • Top level trigger words
    visible
    • Can create result in
    confusion between what is
    the active link area, vs.
    what is the toggle trigger.

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  79. Skip to Bottom (Visible)
    • Top level trigger words visible
    • Easy to access from top of
    page
    • Doesn’t leave the user at a
    dead end (or require them to
    swipe back up) when they
    reach the end of the page

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  80. Visible: Fixed/Sticky Navigation
    • Takes up a perpetual
    amount of screen space
    • Can obstruct too much of
    the screen in landscape
    orientation
    • Fixed positioning has less
    the stellar support

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  81. EMBODY: Content as Interface
    GUI
    NUI

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  82. Without indirect
    manipulation we must
    be more cognizant of
    reach and proximity of
    interface controls.
    NUI

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  83. Optimize Performance
    “savings in time feels
    like simplicity”

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  84. in summary…

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  85. Remember that people are fallible, so
    don’t let visual composition trump
    information…provide them with clear
    orientation cues so they can make
    sense of the system, maybe by
    progressively revealing navigation and
    keeping your paths visible…or by
    creating continuity across screens and
    devices, and clearly defining screen
    regions and tap targets; also focus on
    legibility and always simplify (sensibly).

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  86. Thanks!
    Dennis Kardys

    Design Director | WSOL
    [email protected]
    mobile-web-triage.com
    robotregime.com
    @dkardys
    #ias15 #wayfinding

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