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Human Centered Design & Design Thinking

Human Centered Design & Design Thinking

An introduction to and breakdown of HCD & Design Thinking with a reconciliation of the two methodologies as well as a note about the terms human versus user-centered design

Skipper Chong Warson

June 03, 2015
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  1. 1
    HUMAN CENTERED
    DESIGN & DESIGN
    THINKING
    J u n e 2 0 1 5

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  2. So, what exactly is
    design thinking?

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  3. It is a process for
    innovation by way of
    empathy.
    So, what exactly is
    design thinking?

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  4. Design Thinking, popularized by Stanford’s D.School, is a
    process that you go through to create solutions —
    Whether that’s a product, process, or service —
    that will actually be adopted by people.

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  5. Then, what’s
    human centered design?

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  6. improving the
    usability and user
    experience of a
    certain product or
    service
    Then, what’s
    human centered design?

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  7. Human Centered Design, popularized by IDEO, is a
    mindset that overlays design thinking to ensure that
    the products are actually relevant and beneficial—
    in the long run — for the people they are intended to
    serve.

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  8. Thankfully, Design Thinking and Human Centered
    Design are complementary tools that can be
    used together to create lasting results.
    Let’s figure out how.

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  9. Agenda
    # W H A T W E L L C O V E R T O D A Y
    What does design thinking
    entail?
    What does a human Centered
    Design Approach look like?
    Can design thinking and a HCD
    approach live together?
    01
    02
    03

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  10. What does design
    thinking look like?
    01

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  11. Design thinking relies on
    our ability to be intuitive, to
    recognize patterns, to
    construct ideas that have
    emotional meaning as well
    as functionality, to express
    ourselves in media other
    than words or symbols.

    — Tim Brown, Change by Design

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  12. Key attributes

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  13. Key attributes
    •Based on developing
    empathy for the user
    •Learning through making
    •Collaborative
    •Focuses on creating
    divergent ideas
    •Be iterative

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  18. What does a human Centered
    Design Approach look like?
    02

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  20. User
    Centered
    Design

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  23. The common thread for all the
    different approaches is
    they focus on the user,
    or the human.

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  24. 03
    okay, let’s reconcile design
    thinking and a HCD approach

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  25. DESIGN THINKING IS…
    • A framework that allows you to
    redefine problems to seek solutions
    that may not have been seen
    • An iterative process that
    understands and empathizes with
    the user
    • A process that challenges and tests
    the assumptions product or service
    managers/designers may have
    • A non-linear process

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  26. HUMAN CENTERED DESIGN IS…
    • Focused on developing solutions to
    problems by putting the human
    perspective into all parts of the
    problem solving process
    • An “approach to innovation that draws
    from the designer’s toolkit to integrate
    the needs of people, the possibility of
    technology, and the requirements for
    business success” — Tim Brown

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  27. Key differences
    • Design thinking looks at the bigger
    picture — it focuses on innovation
    and creating products or services
    that solve problems
    • Human centered design looks at
    the details — it is a way of
    improving the usability and the
    user experience of a particular
    product or service

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  28. Empathize
    • The centerpiece of human-centered
    design process
    • Understanding the experience of
    the user
    • Done through observation,
    interaction and immersing yourself
    in their experiences
    # F I R S T

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  29. Define
    • All about bringing clarity to the
    design space
    • Synthesis of the findings from the
    ‘Empathize’ stage
    • Form a user point of view that you
    will address with your design
    # S E C O N D

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  30. Ideate
    • Idea generation
    • Exploring a wide variety of possible
    solutions
    • Generating a large quantity of
    diverse possible solutions, allowing
    you to step beyond the obvious and
    explore a range of ideas
    # T H I R D

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  31. Prototype
    • A prototype can be anything that a
    user can interact with
    • Transforming your ideas into a
    physical form to experience,
    interact and then take them to
    testing
    • Prototypes can vary in fidelity from
    sketched paper prototypes to high
    fidelity coded prototypes
    # F O U R T H

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  32. Test
    • Testing the prototype with users to
    solicit feedback to guide iterations
    • Another opportunity to gain
    empathy for the people you are
    designing for
    • Testing leads back to “Ideate” stage
    # F I F T H

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  33. Iterate
    • Fundamental to good design
    • Both by cycling through the steps
    multiple times, and also within a
    step
    • As you take multiple cycles through
    the design process your scope
    narrows
    # R I N S E A N D R E P E A T

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  34. Empathize Ideate
    Define Validate & Test

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  35. And this is how we identify problems and
    design for humans.
    (For the purposes of this presentation, I chose to use the term 

    Human Centered design rather than user-centered design because 

    I wanted to keep it general and broad. But if we were considering a 

    specific target audience, then I would’ve called it UCD.)

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  36. 36
    Thank you.
    Please let me know if you have any questions.

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