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Design Sprints

Design Sprints

A primer to product design sprints — borrowing a fair amount of the framework from Google Ventures and Jake Knapp among others

Skipper Chong Warson

November 14, 2017
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  1. DESIGN SPRINTS
    N O V 2 0 1 7

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  3. Let’s down design s.

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  4. Copyright © 2017 Accenture. All rights reserved. 4
    WHAT ARE THE PARTS OF A DESIGN SPRINT?
    01 Preparation 02 Understand 03 Diverge
    The flow and success of any design
    sprint is dependent on the prep
    beforehand.
    Gather existing knowledge as
    well as expose assumptions and
    gaps in the knowledge set.
    This is where we go wide,
    exploring all possible options.
    There’s no such thing as a dumb
    or bad idea here.
    4

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  5. Copyright © 2017 Accenture. All rights reserved. 5
    04 Decide 05 Make 06 Test
    Now, we converge — taking all of
    the possibilities that we have
    exposed in the last stage and we
    choose one path that we will make.
    Quickly build the right path.
    Focus on usability, work less on
    polishing the prototype.
    Test the prototype with real users
    outside the organization.
    WHAT ARE THE PARTS OF A DESIGN SPRINT?
    5

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  6. $, Let’s get started.

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  7. FOOD FOR THOUGHT
    The pace of change
    will never be as slow
    as it is today
    - Mathew Bishop
    The Economist’s Innovation Forum 2015

    7

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  8. 8
    PREPARATION
    FIRST PART OF A DESIGN SPRINT

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  9. PREPARATION
    What’s going on in this phase?
    01 02 03
    In preparing for the design sprint,
    you will set roles for the sprint, who
    will do what and when (generally).
    This phase sets expectations for
    the work ahead.
    It’s also important to set up room
    (or technology tools). Trying to do
    this on the fly will hurt the
    process.
    9
    DESIGN SPRINT

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  10. 10
    UNDERSTAND
    SECOND PART OF A DESIGN SPRINT

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  11. UNDERSTAND
    What’s different about this phase? What all is entailed?
    01 02 03
    You should be working on defining
    the business, who will be using the
    product, what is the context, and
    how this product is solving a user’s
    problem.
    Any previous completed research
    should be reviewed as well as
    analysis of competitor products.
    This will help formulate strategy.
    The goal of this stage is to
    expand the understanding of the
    product/project.
    11
    DESIGN SPRINT

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  12. 12
    DIVERGE
    THIRD PART OF A DESIGN SPRINT

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  13. DIVERGE
    Why is this phase so important?
    01 02 03
    This is the part of the process where
    anything’s possible. Participants
    should be exploring all possible
    solutions, regardless of how
    realistic, feasible or viable they may
    or may not be.
    It’s helpful to have an improvisation
    mindset — “Yes, and…” —

    as well as constantly asking,

    “How might we…”
    Activities here can include crazy
    eights (or evil eights), mind maps,
    storyboards, silent/three minute
    critiques, and audience votes.
    13
    DESIGN SPRINT

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  14. 14
    DECIDE
    FOURTH PART OF A DESIGN SPRINT

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  15. DECIDE
    What's going on in this phase?
    01 02 03
    Your goal is to take all of the
    possibilities that have been explored
    and drill down to a single concept
    that will be built for the prototype.
    You can review the leading ideas
    along with those on the back
    burner as well as assumptions
    from the previous phase and vote
    for the best option as a team.
    You should come out of this
    phase with a solid storyboard, a
    blueprint for the prototype you’ll
    make in the next phase.
    15
    DESIGN SPRINT

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  16. 16
    MAKE
    FIFTH PART OF A DESIGN SPRINT

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  17. MAKE
    What’s this phase about?
    01 02 03
    This phase is about making
    something in a day or less. And the
    thing you are making is a prototype
    but a design prototype and a sprint
    prototype are very different things —
    what you are making is just real
    enough to get an authentic
    response from a potential user in the
    next phase.
    Roles will no doubt shift during
    this phase — designers will focus
    on making while the product
    folks will focus on getting real
    info, data, and copy (no lorem
    ipsum) into the work.
    Consider doing a lightning
    critique or reviewing your work
    mid-day with an outsider. An
    outside pair of eyes will go a long
    way to make sure you’re building
    the right thing.
    17
    DESIGN SPRINT

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  18. 18
    TEST
    LAST* PART OF A DESIGN SPRINT
    *YEAH, YEAH, I KNOW. IS THERE EVER REALLY A LAST PART?

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  19. TEST
    What’s going on here?
    01 02 03
    This phase allows the team to learn
    different ways to design in a new
    form, but also hears each other’s
    points of view on their own designs.
    Going into each test you should
    have a plan of what you are
    testing and how to gauge
    success or failure.
    Plan to test your prototype 4-6
    times for best results**.
    19
    ** The Nielsen Normal Group makes the case that “85% of core usability problems can be found by observing just five people using the product”.
    DESIGN SPRINT

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  20. Gr❽, I think I got it. What’s ⎘?

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  21. A design sprint in a typical five day cadence
    Whole team
    Whole team Whole team Whole team
    Designers
    Tue
    Mon Wed Fri
    Thu
    Whole team
    UNDERSTAND Diverge Decide Make Test
    This is the basic framework. There’s a ton of ways in which folks have remixed the
    design sprint structure, shortening it to one day (*whistles*) or adding on another
    week with further iteration, refinement, and high fidelity work. And everyone has
    their own sets of activities that they incorporate — pitches, thinking hats, 5 why’s,
    the list goes on and on.

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  22. 22
    I LIKE/
    I WISH
    WRAP UP

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  23. Thank you!
    Please let me know if you have any questions.

    Skipper Chong Warson

    [email protected]

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