Upgrade to Pro — share decks privately, control downloads, hide ads and more …

A designer walks into a library…

A designer walks into a library…

It sounds like the start of one of those jokes that rely on professional stereotypes, doesn't it? But, I was actually hired by Cambridge University Library to establish a design practice and run an innovation programme within the Library. I had stepped (mostly deliberately) into a complex context where the traditional models of publishing, education and librarianship are being disrupted.

In this talk, I share some of the human-centred design techniques we have been employing in Cambridge University Libraries to involve library users and librarians in collaborative innovation. These include design research, sketch hacks, design jams and innovation labs.

I also reflect on the successes and the lessons I have learned from bringing design practice and applying design thinking in a library context.

Originally presented at i2c2 in Manchester on Thursday, 7 March 2014.

Paul Jervis Heath

March 06, 2014
Tweet

More Decks by Paul Jervis Heath

Other Decks in Design

Transcript

  1. A DESIGNER WALKS
    INTO A LIBRARY…
    Presented by Paul-Jervis Heath
    at I2C2 in Manchester
    on Thursday, 7 March 2014.
    MODERN
    HUMAN.

    View Slide

  2. Hello! I’m Paul and I’m
    a designer and
    innovation consultant.

    View Slide


  3. Photo credit
    Flickr user Anna L Martin - http://bit.ly/1hOknrj
    114
    libraries
    8m
    volumes
    in the University Library
    6,000
    academic staff
    18,500
    students

    View Slide

  4. Academic Libraries
    face a perfect storm.

    Photo credit
    Flickr user Jerry Angelica Photography - http://bit.ly/1pKfZzc

    View Slide

  5. Consumer technology is
    driving the expectations of
    both students and faculty.

    View Slide

  6. The library is a natural home
    for an institutions eLearning
    platform, MOOC and the
    material it contains.

    View Slide

  7. Open Access represents a
    seismic shift that
    publishers will not be
    able to continue to resist.

    Photo credit
    Flickr user danielito311 - http://bit.ly/OMVJ24

    View Slide

  8. “To invent a future that
    doesn't exist, you really have
    to understand what people
    are doing today and
    completely reimagine it”
    – Bill Burnett: executive director of the design program at d.school, Stanford.

    Photo credit
    Flickr user kakakakatie1983 - http://bit.ly/OMU2Sb

    View Slide

  9. Innovation is driven
    by design research
    not market research.

    View Slide

  10. View Slide

  11. View Slide

  12. • Workarounds: Quick, seemingly efficient solutions that address the symptoms of
    a problem not the root cause.
    • Values: People’s values play an important role in their motivations. What do they
    value? What’s important to them? What’s not?
    • Inertia: Situations in which customers act out of habit. How can you leverage or
    break that inertia?
    • Shoulds vs. Wants: People struggle with the tension between wants: things they
    crave in the moment; and shoulds: things they know are good for them in the
    long term. How can you help people move from where they are to where they
    want to be?
    What are we looking for?

    View Slide

  13. Adapted from:
    Diffusion of Innovations, Everett M Rogers. (1962).
    Crossing the Chasm, Geoffrey Moore. (1991).
    Early Adopter Early Majority Late Majority Laggards

    View Slide


  14. Immerse Imagine Invent Articulate

    Entypo Pictograms
    by Daniel Bruce - http://entypo.com.

    View Slide

  15. Searching for clichés
    Product Interaction Pricing

    Adapted from:
    Disrupt: Think the unthinkable to spark transformation
    in you business, 2010, Luke Williams.

    View Slide

  16. Let’s Design a Better World with
    Everyone.

    Idea Jams enable
    lots of people to
    be involved in the
    ideation process.
    Photo credit
    Flickr user asadotzler - http://bit.ly/15sTd0V

    View Slide

  17. Card and Glue, Lego and
    Minecraft are all media that
    can be used for participatory
    design workshops.

    View Slide

  18. Architects vs. Scientists:
    synthesis as a creative
    problem-solving strategy.

    Photo credit
    Flickr user kakakakatie1983 - http://bit.ly/OMU2Sb

    View Slide

  19. CHAPTER TITLE.
    Early stage prototyping
    provides validated learning.

    View Slide

  20. • Use prototypes to learn about user behaviour with your concept
    • Validates emergent service against business objectives and goals
    • Validates Concepts with Users
    • Use Scenario Testing, Concept Probes, Cognitive Walkthroughs with Real
    Users, Mock environments, Roleplay.
    Experimenting with prototypes.

    View Slide

  21. • Iteration is vital for success
    • Treat the concept as a hypothesis not as a definitive solution
    • Learn everything you can
    • Adapt to what you learn
    • Refine the concept, refine the prototype
    • Test Again
    Iterate and refine.

    View Slide

  22. With University of
    Cambridge we’re
    using design thinking
    to work out how we
    address the challenges
    of the 21st Century.

    Photo credit
    Flickr user YLev - http://bit.ly/MDQTCh

    View Slide

  23. • Change is coming and it looks exciting.
    • Focus group are not design research and will not lead to innovation.
    • Shadowing and diary studies help you understand people’s latent needs,
    their behaviour and their motivations.
    • Divergent thinking and convergent think are separate stages of creative
    problem solving.
    Wait, what did he say?

    View Slide

  24. • Identifying clichés and turning them on their heads kick-starts creativity.
    • Codesign involves everyone in coming up with solutions. It can be a
    huge amount of fun and it’s massively valuable.
    • Synthesis is just as valuable as analysis and leads to different solutions.
    • Prototype as early as possible. Learn everything you can from your
    prototypes.
    Wait, what did he say?

    View Slide

  25. Paul-Jervis Heath
    [email protected]
    @pauljervisheath
    MODERN
    HUMAN.
    We use human-centred design to help
    businesses invent their future. We’re a
    design practice & innovation consultancy.
    Find out more at http://modernhuman.co

    View Slide